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Clues

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Clues
Clues
Type {{{type}}}
Description Indicated tasks to be performed
Introduced Season 1
Versions Used In All

Throughout the race, clues indicate tasks that teams must complete, directions where teams must go or other pertinent information that guide teams along the race. Most are retrieved out of Clue Boxes.

Route markersEdit

Clue-routemarker
Main article: Route Marker

Route Markers are the flags that mark the places where teams must go. Most Route Markers are attached to the boxes that contain clue envelopes, but some may mark the place where the teams must go in order to complete tasks.


Route InformationEdit

Clue-information

Tells teams where to go next for their next clue box.

DetourEdit

Clue-Detour
Main article: Detour

A Detour is a choice between two tasks each with its own pros and cons. Teams must choose based on their rhyming names and brief instructions. Teams can opt to change their choice at any time during the challenge if they are having


difficulties. Generally one task will be physical while the other will require a certain skill or mental capabilities.

Memorable Detours include choosing between carrying cheese and digging in manure in Amsterdam on Season 4, carrying clay pots on their shoulders and building a shrine in Thailand on Season 9, and dress like a cow or learn an instrument in Kazakstan on Season 13.


RoadblockEdit

Clue-Roadblock
Main article: Roadblock

A Roadblock is a task that only one team member may perform. Teams must choose one member to perform an unknown task, based solely on a riddle and their surroundings. They are not allowed to switch team members at any point, but the other team member may provide advice and support. Roadblocks are the only parts of the race where team members are separated from each other.

Memorable Roadblocks include catapulting watermelons in England on Season 17, unrolling bales of hay in Sweden on Season 6, and walking in a full suit of armor in Poland in Season 11.

Fast ForwardEdit

Clue-FastForward
Main article: Fast Forward

The Fast Forward is task that, when completed, a team can use to skip all other tasks and go directly to the Pit Stop. Each team is allowed only one Fast Forward per Race, and only one team can complete the Fast Forward challenge per leg. Obtaining the Fast Forward does not guarantee placing first.

Memorable Fast Forward challenges include playing volleyball in Brazil on Season 2, drive a tank through an obstacle course in England on Season 3 and ride on a windmill sail in Holland on Season 4.


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